Mercurial Geists [EMN]

Mercurial Geists

Mercurial Geists

2UR

Creature — Spirit

FlyingWhenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

1/3


"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess." —Laboratory notes