Zona d'Isolamento



Enchantment
Quando la Zona d'Isolamento entra nel campo di battaglia, esilia una creatura o un incantesimo bersaglio controllati da un avversario finché la Zona d'Isolamento non lascia il campo di battaglia. (Quel permanente torna sotto il controllo del suo proprietario.)
Se opportunamente allineati, gli edri si trasformano in potenti vincoli.
Collector number:
#22
Rarity:
common
Language:
Italian
Released at:
2016-01-22
Games:
🖥️MTGO, 🎴paper
Finishes:
nonfoil, ✨foil
Artist:
Prices:
Price changes:
TCGPlayer 🇺🇸
Nonfoil
Daily: $0.00 0.00%
Weekly: $0.00 0.00%
Monthly: +$0.01 25.00%
Quarterly: +$0.03 75.00%
✨Foil
Daily: $0.00 0.00%
Weekly: $0.00 0.00%
Monthly: $0.00 0.00%
Cardmarket 🇪🇺
Nonfoil
Daily: 0.00€ 0.00%
Weekly: -0.01€ -33.33%
Monthly: -0.01€ -33.33%
Quarterly: -0.01€ -33.33%
✨Foil
Daily: 0.00€ 0.00%
Weekly: -0.01€ -7.14%
Monthly: -0.01€ -7.14%
Quarterly: -0.01€ -7.14%
Legal in:
alchemy
brawl
commander
explorer
historic
legacy
modern
pauper
pioneer
standard
vintage
timeless
Latest decks:
No public decks with this card yet.
Collection:
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Price history:
Prints:
- The List#OGW-22 | common The List#OGW-22 | common
- Oath of the Gatewatch#22 | common Oath of the Gatewatch#22 | common
View all prints
Languages: