Schloss Funkenhort
Land
Schloss Funkenhort kommt getappt ins Spiel, es sei denn, du kontrollierst ein Gebirge.: Erzeuge
.
,
: Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges.
Ohne den Mut von Funkenhort wรผrde das Reich wanken und fallen.
Collector number:
#392
Rarity:
rare
Language:
German
Released at:
2022-04-29
Games:
๐ดpaper
Finishes:
nonfoil
Artist:
Prices:
TCGPlayer ๐บ๐ธ
๐ Regular: $0.39Cardmarket ๐ช๐บ
๐ Regular: 0.29โฌCardkingdom ๐บ๐ธ
๐ Regular: $0.69Cardsphere ๐บ๐ธ
๐ Regular: $0.35Price changes:
TCGPlayer ๐บ๐ธ
Nonfoil
Daily: $0.00 0.00%
Weekly: $0.00 0.00%
Monthly: $0.00 0.00%
Quarterly: +$0.12 30.77%
Cardmarket ๐ช๐บ
Nonfoil
Daily: +0.01โฌ 3.45%
Weekly: +0.01โฌ 3.45%
Monthly: -0.02โฌ -6.90%
Quarterly: -0.01โฌ -3.45%
Legal in:
alchemy
brawl
commander
explorer
historic
legacy
modern
pauper
pioneer
standard
vintage
timeless
Latest decks:
No public decks with this card yet.
Collection:
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Price history:
Prints:
- Phyrexia: All Will Be One Commander#150 | rare Phyrexia: All Will Be One Commander#150 | rare
- Commander Legends: Battle for Baldur's Gate#883 | rare Commander Legends: Battle for Baldur's Gate#883 | rare
- New Capenna Commander#392 | rare New Capenna Commander#392 | rare
- Throne of Eldraine#387 | rare Throne of Eldraine#387 | rare
- Throne of Eldraine#239 | rare Throne of Eldraine#239 | rare
View all prints
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