Act on Impulse [M15]

Act on Impulse

Act on Impulse

2R

Sorcery

Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)


"You don't want to know what happens after I put on the goggles."