Nowhere to Run
Enchantment
FlashWhen Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Collector number:
#111
Rarity:
uncommon
Language:
English
Released at:
2024-09-27
Games:
💻arena, 🖥️MTGO, 🎴paper
Finishes:
nonfoil, ✨foil
Artist:
Prices:
Price changes:
TCGPlayer 🇺🇸
Nonfoil
Daily: -$0.19 -42.22%
Weekly: -$0.04 -8.89%
Monthly: -$0.03 -6.67%
✨Foil
Daily: -$0.01 -0.88%
Weekly: -$0.17 -14.91%
Monthly: -$0.41 -35.96%
Card Market 🇪🇺
Nonfoil
Daily: +0.03€ 4.17%
Weekly: +0.02€ 2.78%
Monthly: -0.15€ -20.83%
✨Foil
Daily: +0.03€ 3.33%
Weekly: +0.16€ 17.78%
Monthly: -0.35€ -38.89%
Legal in:
alchemy
brawl
commander
explorer
historic
legacy
modern
pauper
pioneer
standard
vintage
timeless
Latest decks:
No public decks with this card yet.
Collection:
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Price history:
Prints:
- Duskmourn: House of Horror#111 | uncommon Duskmourn: House of Horror#111 | uncommon
View all prints