Nowhere to Run
Enchantment
FlashWhen Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Collector number:
#111
Rarity:
uncommon
Language:
English
Released at:
2024-09-27
Games:
💻arena, 🖥️MTGO, 🎴paper
Finishes:
nonfoil, ✨foil
Artist:
Prices:
Price changes:
TCGPlayer 🇺🇸
Nonfoil
Daily: -$0.10 -5.15%
Weekly: -$0.35 -18.04%
Monthly: +$0.12 6.19%
✨Foil
Daily: +$0.02 0.67%
Weekly: -$0.33 -11.07%
Monthly: +$0.29 9.73%
Cardmarket 🇪🇺
Nonfoil
Daily: +0.02€ 1.54%
Weekly: +0.10€ 7.69%
Monthly: +0.50€ 38.46%
✨Foil
Daily: +0.05€ 2.94%
Weekly: +0.09€ 5.29%
Monthly: +0.73€ 42.94%
Legal in:
alchemy
brawl
commander
explorer
historic
legacy
modern
pauper
pioneer
standard
vintage
timeless
Latest decks:
No public decks with this card yet.
Collection:
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Price history:
Prints:
- Duskmourn: House of Horror#111 | uncommon Duskmourn: House of Horror#111 | uncommon
View all prints