Plate Armor [AFR]

Plate Armor

Plate Armor

2W

Artifact — Equipment

Equipped creature gets +3/+3 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)Equip 3. This ability costs 1 less to activate for each other Equipment you control. (3: Attach to target creature you control. Equip only as a sorcery.)